Minecraft wolf 3d model obj1/25/2024 ![]() ![]() ![]() ![]() GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight) įixed it, but now ive come to notice its not rendering the model correctly at all, i see two pixel wide boxes, and thats all: RenderHelper.disableStandardItemLighting() This.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("/ArcticCraft/mobs/icewolf.png")) įloat var10 = this.field_40221_n + (this.field_40224_m - this.field_40221_n) * i Public void drawScreen(int i, int j, float f) Private static AC_ModelIceWolf huskyModel = new AC_ModelIceWolf() I put this into my Gui class method, but I honestly have no idea how GL11 works. ![]()
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